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SEMI-NEWS/SEMI-SATIRE: December 7, 2025 Edition
Harbor Freight Coverpro 12x20 made into a Metal Building part 2
Brian Cole BUSTED, Halle Berry NUKES Newsom + Candace REJECTS TPUSA Challenge...
I spent my Thanksgiving in the emergency rom... Medical emergencies can pop up at any time.
Build a Greenhouse HEATER that Lasts 10-15 DAYS!
Look at the genius idea he came up with using this tank that nobody wanted
Latest Comet 3I Atlas Anomolies Like the Impossible 600,000 Mile Long Sunward Tail
Tesla Just Opened Its Biggest Supercharger Station Ever--And It's Powered By Solar And Batteries
Your body already knows how to regrow limbs. We just haven't figured out how to turn it on yet.
We've wiretapped the gut-brain hotline to decode signals driving disease
3D-printable concrete alternative hardens in three days, not four weeks
Could satellite-beaming planes and airships make SpaceX's Starlink obsolete?

Developed by scientists at Illinois' Northwestern University and the City University of Hong Kong, the experimental technology incorporates a thin, soft, flexible and slightly-tacky elastomer patch that temporarily adheres to the user's skin.
Embedded within that patch is an array of wirelessly-powered, wirelessly-controlled, disc-shaped electronic actuators. A 15 by 15-cm (5.9-inch) prototype presently contains 32 of these devices, although it is hoped that as the actuators get smaller, it will be possible to pack more of them into a given area.
The idea is that when an epidermal VR patch is activated – such as by a VR game – some of the actuators will vibrate against the wearer's skin, stimulating that person's sense of touch in a specific area. Each of the actuators is designed to resonate most strongly at 200 cycles per second, the frequency at which human skin exhibits maximum sensitivity.